package com.cupcorn.lib.game.element;


public class GameElementAutoParallax
{
	float red, green, blue, changePerSecond;
	public GameElementAutoParallax(float red, float green, float blue, float changePerSecond)
	{
		this.red = red;
		this.green = green;
		this.blue = blue;
		this.changePerSecond = changePerSecond;
	}
	
	public float getRed() {
		return red;
	}
	public void setRed(float red) {
		this.red = red;
	}
	public float getGreen() {
		return green;
	}
	public void setGreen(float green) {
		this.green = green;
	}
	public float getBlue() {
		return blue;
	}
	public void setBlue(float blue) {
		this.blue = blue;
	}
	public float getChangePerSecond() {
		return changePerSecond;
	}
	public void setChangePerSecond(float changePerSecond) {
		this.changePerSecond = changePerSecond;
	}
}
